Showing posts with label iste. Show all posts
Showing posts with label iste. Show all posts

Tuesday, January 16, 2018

ISTE Standards for Educators: The Facilitator

ISTE Standards for Educators: The Facilitator (source: https://www.iste.org/standards/for-educators)

Educators facilitate learning with technology to support student achievement of the ISTE Standards for Students. Educators:

  • 6a Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
  • 6b Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
  • 6c Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
  • 6d Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
Educators as facilitators is a newer concept. When I attended public school in the 1970's and 80's, all instruction was teacher-centered and teacher-led. There was very little concern about the needs of individual learners. My higher education experience was similar.

Today's classroom has a different structure. In a student-centered learning environment, students have autonomy, and the teacher offers support which may increase student motivation and interest in learning. There is abundant research on the benefits of the teacher as the facilitator of student learning rather than the orchestrator. "Autonomy support revolves around finding ways to enhance students’ freedom to coordinate their inner motivational resources with how they spend their time in the classroom" (Reeve, 2005, p. 7).

6a Foster a culture where students take ownership

When one reflects on what areas of life are important, the results generally produce of list of areas where the one reflecting has some control, or ownership. This list may include general health and fitness, family relationships, work and home life, and so on. As adults assign a greater importance to those areas of our lives that are self-controlled, it is a natural assumption that the same is true of students in our classrooms.

ISTE paints a very clear picture of what this looks like in the 6a standard:

Creating shared values, social norms and goals around the purpose and approach to learning by, for example, bringing students into the process of establishing and maintaining culture; setting up space and time for students to fail and try again; establishing space and time for student reflection and goal setting; allowing students voice and choice in demonstration and evaluation of competency.

This picture does not look like a traditional teacher-centered classroom with desks in a row and the teacher separate at the front of the room. This looks like a classroom where the teacher truly listens to the individual learner and considers their input. This definitely does not look like a classroom where standardized testing is the highest priority. If this is a concern, know that student-centered learning has been shown to improve standardized test scores and graduation rates (McKenna, 2014; Richmond, 2014).

This change in classroom culture will not be a comfortable transaction for many educators. However, the potential benefits to the learner make a solid attempt at a student-centered lesson worth the effort.

6b Manage the use of technology and student learning strategies

Those already familiar with ISTE standards for teachers and learners will have no trouble with this objective.  For those who are new to using technology in the classroom, particularly in a student-centered environment, there are many resources to help one get started.

Start small. There are many free online tools designed to engage students and let them take the lead in their own learning. Consider online chats or forums, web quests, or even a digital field trip. A quick Web search should help you find something that relates to the curriculum you teach. Google Classroom is free and has a number of wonderful resources. Talk to other teachers, or read their blogs, and see what they are doing.

6c Create learning opportunities that challenge students

During the past 17 years, public schools have been lowering the bar for students in order to keep graduation rates up. The result is that graduates are finding they are not prepared for college or the work force. Employers are frustrated when employees lack necessary soft skills, such as communication and problem solving skills (Junior Achievement, 2013). According to https://www.nationsreportcard.gov/, the majority of U.S. high school graduates are not proficient across the board.

It is time to try something different. Raising expectations placed on students is a good place to start. Students need to be actively engaged in the learning process in order to raise their motivation. When they take ownership of their learning the results are positive. Fletcher (2008) demonstrated that when provided the opportunity, students became an active and positive influence on the community,

6d Model and nurture creativity and creative expression

Teachers teach because of a passion for seeing minds opened. Following the Facilitator Standard puts educators in the position to guide and encourage as students taken ownership of their learning and realize that what they do matters. Students can become givers rather than receivers. The opportunity to fail in a safe environment may lead students to take more changes and explore alternatives that are discouraged in the standardized-testing environment.

Switching to a role of facilitator can be very challenging. Use available resources and remember to keep the focus on achieving learning objectives while keeping students involved and engaged. A good place to start is with Howton (2017), "Turn your classroom into a personalized learning environment." From there, continue to explore ISTE resources and many others. When you see the enthusiasm in your classroom start to grow, you will be glad you did.

Sources:

Fletcher, A. (2008). The Architecture of Ownership. Educational Leadership, 66(3). Retrieved from http://www.ascd.org/publications/educational-leadership/nov08/vol66/num03/The-Architecture-of-Ownership.aspx  

Howton, R. (2017). Turn your classroom into a personalized learning environment. Retrieved January 16, 2018, from https://www.iste.org/explore/articleDetail?articleid=416

Junior Achievement (2013). Are students prepared for the workplace? New tools for a new generation. Retrieved from https://www.juniorachievement.org/documents/20009/20652/Are+Students+Prepared+for+the+Workplace.pdf/c1b75524-016d-4bd1-b8aa-74395f51021a

McKenna, B. (2014). New research shows effectiveness of student-centered learning in closing the opportunity gap. Stanford Graduate School of Education New Center. Retrieved from https://ed.stanford.edu/news/new-research-shows-effectiveness-student-centered-learning-closing-opportunity-gap.

Reeve, J. (2006). Teachers as facilitators: What autonomy‐supportive teachers do and why their students benefit. The Elementary School Journal, 106(3), 225-236. doi:10.1086/501484.

Richmond, E. (2014). What happens when students control their own education? The Atlantic. Retrieved from https://www.theatlantic.com/education/archive/2014/10/what-happens-when-students-control-their-own-education/381828/

Saturday, December 30, 2017

ISTE Standards for Educators: The Citizen

ISTE Standards for Educators: The Citizen (source: https://www.iste.org/standards/for-educators)

What is a citizen? According to Dictionary.com, a citizen is, "a native or naturalized member of a state or nation who owes allegiance to its government and is entitled to its protection." By definition, the term citizen implies action; it is not a passive but an active role in a community. A citizen receives the benefits of a community, but also owes allegiance, or loyalty and commitment, to the community.

According to the ISTE Standards for Educators, an educator, as a citizen of the educational community. should inspire students to positively contribute to and responsibly participate in the digital world. Educators:

3a Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.

3b Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.

3c Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.

3d Model and promote management of personal data and digital identity and protect student data privacy.

3a Create experiences for learners
This ISTE standard requires educators to create experiences that engage learners and permit them to contribute to the body of knowledge and other resources available publicly, and also privately, in a safe and positive manner. As specified in the definition of citizen, learners are expected to take an active a role as members of the educational community. They are not to be only observers. The educator is required to offer learners the training, guidance, and opportunity to become full citizens of the educational community through their original works. These could be any form of intellectual property such as poetry and prose, music and lyric, video, or even counseling, tutoring, and fundraising.

There are two more parts to creating this learning environment. In additional to making "positive, socially responsible contributions," learners are to "exhibit empathetic behavior online that build[s] relationships and community." This standard requires much more than an educator throwing a lesson together and presenting it to students. It requires that an educator know what is appropriate for the learning environment, research appropriate tools, develop meaningful assignments, monitor learner activities, and more.

I imagine this is overwhelming to one looking at all of this for the first time. Remember, none of us is working alone. There are numerous resources that can be drawn on to get started. No one needs to reinvent the wheel to meet this standard. If you are feeling lost, join a PLN or a Facebook group that encourages student-centered learning in the digital age. Many teachers and organizations publish blogs with creative ideas for projects and other assessments that meet the ISTE Teacher and Learner standards. Some educational organizations publish state standards for education online and include curriculum-based project ideas you can reference.

3b Establish a learning culture
The learning environment is no longer teacher-driven. As I like to say to my students, education is not a spectator sport; you must participate, and what you receive from your education is directly impacted by what you put into it. There is not enough room for creativity in a teacher-driven system. Learners must have the opportunity to explore in order to feed their curiosity.

A large part of achieving this standard requires that students have an opportunity for self-reflection. They need to not only be trained to determine the validity and reliability of the information they are looking at, but also how their own personal bias might impact how they receive it. Media fluency requires that learners develop the skills necessary to "interpret large amounts of complex information in multiple formats and communicate and share across various media formats."

Providing a digital and information literacy program that begins at the kindergarten level will help learners develop these skills, but many of our young people have not had any training in evaluating information sources. Today's educator must find a way to help learners develop these skills so that they can become productive citizens of the digital age.

3c Mentor students
Mentoring may be a new concept for a lot of us. It requires that we listen to and observe each learner to determine what their individual needs are, and do our best to meet those needs within the learning environment. Everyone learns differently so the teacher-centered approach will not fit here as a citizen of the learning community. Student must be given opportunities to share and to help other learners.

Learning environments should be based on "safe, legal, and ethical practices with digital tools and the protection of intellectual rights and property." Today's learners must be aware of the laws and usage opportunities afforded them under current copyright laws and Creative Commons licensing. They should also understand what it means to violate these rules.

3d Model and promote smart practices
Modeling is something that educators do every day. Modeling according to the ISTE citizenship standard sets the bar higher than some educators might be used to but it necessary for today's learners. The first aspect requires that "Educators engage in these best practices themselves; bring transparency to them with colleagues, parents, students, and other stakeholders; and promote them among students colleagues and stakeholders." Educators are in the public eye, and what we do may impact how others behave. It is important that educators demonstrate best practices in citizenship in and out of the classroom and in social media.

Another aspect of this standard is protecting student data. Educators model this by password protecting their own data and not sharing personal information. Educators also need to be aware of who is present when they are discussing issues related to student academics or behaviors. Student work should not be shared without specific permission; demonstrate to learners proper methods of presenting intellectual property that belongs to others.

Resources:
·        Creative Commons licensing
·        Dictionary.com: citizen
·        Digital Citizenship
·        Educators as mentors
·        Student centered learning resources
o   Edutopia: Student-Centered Learning Environments: How and Why
o   Pinterest

o   Teachhub: Top 12 Student-Centered Lessons for All Grades

ISTE Standards for Educators: The Collaborator

ISTE Standards for Educators: The Collaborator (source: https://www.iste.org/standards/for-educators)

Educators dedicate time to collaborate with both colleagues and students to improve practice, discover and share resources and ideas, and solve problems. Educators:
·        4a Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
·        4b Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.
·        4c Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
·        4d Demonstrate cultural competency when communicating with students, parents and colleagues and interact with them as co-collaborators in student learning.

4a Dedicate planning time
Anyone who works in education knows that prioritizing is a must. In order to meet the standard as a Collaborator, time must be set aside for collaboration. Find a way to collaborate regularly with others who can add to your educational portfolio. There are many PLNs who focus on just this sort of thing.

4b Collaborate and co-learn
One thing that greatly improves the educational experience for a young person is an opportunity to give within the learning environment. So much of traditional education is based on getting. For example, you “get passing grades” to move from 5th grade to 6th grade. You “get a high school education” to get into college. You “get a college degree” to get a job. Our students also have a lot to give, and they will give freely when they have an opportunity to do so.

When using technology, students need to be given time to explore and to make mistakes. Many of us learn a great deal through the mistakes we make. In a testing environment, everything is either “right” or “wrong.” In an exploratory environment, nothing is wrong. When a student has taken a different turn, they can turn around, come back, and try again.  

4c Use collaborative tools
Today’s technology makes it possible to coordinate with educators and others in your field all over the world. Students will be more engaged learning experiences are authentic -- relevant to their personal experiences. Kognity.com has some good resources to get you started with connecting your students with others around the world. There are many others to explore as well.  

4d Demonstrate cultural competency
“Cultural competence is the ability to understand, communicate with and effectively interact with people across cultures. Cultural competence encompasses: being aware of one's own world view, developing positive attitudes towards cultural differences, [and] gaining knowledge of different cultural practices and world views.” See more at weHearYou.acecqu.gov.au.

Understanding the cultural background of other people and their point of view leads to tolerance. When all stakeholders can take part in a child’s education, everyone benefits. Many educators find that understanding their students’ cultural backgrounds and incorporating them into regular educational activities creates a richer educational experience.

Resources:
·        ISTE Standards for Educators
·        Kognity.com  
·        weHearYou.acecqu.gov.au